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5.10.2025 -
Lion OT — Server Patch Notes

Lion OT — Server Patch Notes

“Systems tuned, bosses tempered, and fortunes rebalanced.”

 

Latest Updates

System Improvements

  • IP Connection Limits: maximum accounts per IP increased from 4 → 20. Impact: more accounts can connect from the same IP.
  • Protection Zone (PZ) Lock: reduced from 60s → 30s. Impact: players lose PZ status faster after combat.
  • Auto-Promotion: automatic promotion at Level 20 for all vocations. Monks receive a special message promoting to Exalted Monk. Impact: no need to visit promotion NPCs.

Trophy System Fixes

  • Trophy Death Bug: trophy effects now properly restore after player death. Impact: bonuses persist correctly after respawn.

Combat & Spells

  • Elite Knight Spells (Reverted): damage nerfs reverted to original values. Spells: exori gran and exori restored.

Boss Improvements

  • Megalomania: vulnerable phase duration 1 min → 5 min; boss immunity system disabled (remains vulnerable). Impact: longer damage windows and smoother encounters.

Economy & Trading

  • NPC Shelly (Shop Updates): bag prices adjusted for economy balance.
  • New “Buy” Section: sell gear tiers for Lion Coins (Cobra, Lion, Falcon, Soulwar, Primal, Sanguine). Impact: direct gear-to-coin conversion at Shelly.

Loot System

  • Trophy Boss Rewards: added Lion Coins to all Kolosseum/Trophy boss tables (Flamma, Spiculus, Makuta, Karzani, Kopaka, Takanuva). Higher-tier bosses drop more Lion Coins. Impact: more consistent coin income from boss farming.

Energy Key System

  • Monk Weapon Compatibility: fist weapons now support all Energy Key upgrades: Attack, Physical Damage, Life Leech, Mana Leech, Crit Chance, Crit Damage, Onslaught. Impact: parity with other vocations.

Hazard System Cleanup

  • Removed duplicate hazards and eliminated double spawns in affected areas.
  • Deleted duplicate configurations causing spawn issues. Impact: cleaner system with proper single spawns and reduced server load.
  • Areas affected: Asura Mirror, Carnivoras, Lower Roshamuul, Werehyaena.
 

Player Benefits

  • Better performance from cleaned hazard spawns.
  • Fairer economy with balanced prices and coin sinks/sources.
  • Quality of life: auto-promotion and faster PZ recovery.
  • Class balance: monks gain full Energy Key upgrade parity.
  • Boss accessibility: longer Megalomania damage windows.
  • Consistent rewards: Lion Coins added to trophy bosses.

Technical Notes

  • All changes are server-side; no client updates required.
  • Hazard cleanup improves stability and reduces load.
  • Economy changes promote healthier trading.
  • Boss modifications retain challenge while improving accessibility.

All changes are now LIVE on Lion OT.
Good hunting, and may your packs grow heavy with coin.


3.10.2025 -
Patch Notes 10/3/2025

LION OT — v15 Server Update & Changelog

“Steel your courage, adventurer—balance restored, systems refined, rewards ascended.”

 

Boss Balancing Changes

All major boss damage reduced by ~70% for fairer, more tactical fights.

  • Primal Ordeal Quest Bosses
    • Lava Creature: melee 675–1600 → 203–480, fire 900–1200 → 270–360, energy 350–475 → 105–143
    • End of Days: melee 750–1750 → 225–525, fire 950–2000 → 285–600, physical 1100–1600 → 330–480
  • Magma Bubble Fight: shield stacks 5 → 20
  • Grand Master Oberon: lives 2 → 1; life gain removed
  • Lion Commander System: Drume no longer despawns when the last commander dies; players are no longer teleported out
  • Soul War Adjustments: player dmg 8000 → 2000, Torment multiplier 35× → 15×, massive dmg halved, Goshnar’s execution timer 10s → 20s
 

Attack Speed Changes

Base attack speed reset to default Tibia: 2.0s (2000ms).
Applies to all vocations: Sorcerer, Druid, Paladin, Knight, Monk, Exalted Monk, etc.

 

Hazard System Cleanup

  • Removed summer/winter elves content
  • !hazardlevel dream court command removed
  • Unused hazard spawn configs and NPC guide spawns deleted
 

Tower System — Fixes & Rewards

  • Fixed bug preventing rewards from being granted
  • Removed duplicate code for stability and maintenance

Updated Rewards:

  • Floor 10: 2× guaranteed 15% Exp Cards + random resilience/amplification
  • Floor 25: 1× guaranteed 30% Exp Card + random resilience/amplification
  • Floor 50: 1× guaranteed 45% Exp Card + ALL resilience/amplification guaranteed
  • Floor 75: 1× guaranteed 60% Exp Card + ALL resilience/amplification guaranteed
 

Summary for Players

  • Boss fights are much fairer (≈70% damage reduction)
  • Default attack speed restored (2.0s)
  • Tower rewards now function correctly (and scale by milestone floors)
  • Hazard system cleaned—unused zones and commands removed
  • Lion Commander & Soul War mechanics improved for clarity and fairness

All changes are now LIVE on LION OT v15.
Enjoy the improved gameplay!


23.9.2025 -
Update Notes

Lion OT — Major Update & Event Guides

“Steel your courage, adventurer—new systems awaken and the arenas thunder.”

Adventurers, the journey continues!

This roundup brings key updates, fixes, and three event/system guides in one place. If you’re returning or brand new, this post gets you battle-ready fast.

 

Update Highlights

  • Thais Depot — Refits: refreshed pathways/layout for smoother routing and trading.
  • New NPC: Kraven: a discreet operator with unique dialogue and purpose—stay curious.
  • MC Settings: all characters may log in; only two may leave PZ at any time.
  • Website Systems: Auto Tibia Coins + Loyalty enabled and active.
  • Destiny Scrolls: awakened—bend fate to your build.
  • EK Key Bug: resolved—knights proceed without hindrance.
  • Lootmonger List: adjusted/expanded offerings and balance passes.
  • Fall Guys Event: safe-tile survival with 53 escalating waves—last survivor wins.
  • Castle Wars: daily guild vs guild siege—hold the throne for points and glory.
  • Tower Rework: rewards are now additive; monster variety expanded.
  • Spell Fixes: Thunderstorm & Stone Shower corrections—casting feels right.
  • Website Content: refreshed pages, features, and information now live.
 

Event Guide — Fall Guys (Quick)

Join with !fallguys (not in combat/PZ). Needs 10–100 players. You get 5 lives on a 3×3 arena. The outer ring shows safe tiles each wave—stand on them or lose a life. Survive 53 waves; speeds increase. Last alive wins.

  • Watch the outer ring. It reveals the safe pattern.
  • Start centered. Reach any tile faster.
  • Don’t follow blindly. Trust the pattern, not the crowd.
  • Rewards: 25–40 Crystal Coins, 3–6 Silver Tokens, 2–5 Slivers (depot inbox).

Event Guide — Castle Wars (Quick)

Opens daily at 3:00 AM server time for 60 minutes. Guild members (100+) enter when the gates open. Stand on the throne to earn 1–10 points every 10s. First to 1000 or highest at close wins.

  • Attackers: rush throne, rotate defenders, protect the holder.
  • Defenders: hold chokepoints, deny throne access.
  • Rewards: castle ownership + +10% EXP to your guild for 24h; server-wide prestige.

System Guide — Hazard (Quick)

Opt-in difficulty per area: raise your Hazard Level for harder monsters but better loot & EXP. Set per area (e.g., !hazardlevel [area], [level]), 0 disables. Progress unlocks gradually as you hunt.

  • Scaling Effects: monster crits, dodge, damage/defense boosts.
  • Hazard Pods: step at the right time for rewards; late = ~20% HP + 500 dmg (scales with level).
  • Team Play: party uses the lowest member’s hazard level—sync before hunting.
  • Tips: start at 1–3, carry supplies, master pod timing, raise carefully.
 

The realms grow fiercer, and so do their spoils. Whether you brave the tiles, storm the castle, or tempt fate with Hazard, glory favors the prepared. Rally your allies and claim your legend.

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